RA POWER GAMES DESIGN

Welcome and thank you for visiting my website

My name is Apolo Campos Jr. a graduate from DigiPen Institute of Technology passionate in making great experiences for users. I do this by applying every day experiences and seeing how these can be integrated in games to make the products feel intuitive. 

 

APOLO CAMPOS JR.

Technical Game Designer

  • 6+ years experience in C/C++ implementing game architectures, UI, basic AI and game play mechanics

  • 4+ years professional experience in C/C++, C#, and XML in test applications

  • 2+ years SDE experience fixing bugs for Silverlight, networking memory leaks, etc.

  • 5+ years testing AAA game titles such as Splatoon, Mario Kart 7, Super Mario 3D Land, etc.

  • Experienced working in a development team making various test apps for different device architectures.

  • Experienced in software development cycle using scrum and agile methods.

  • Designing, developing and producing a mobile game using Unity.

  • Finished 6 video game projects including: 4 student games, 1 individual game & 1 independent game.

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PERSONAL PROJECTS

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CHIBI KINGDOM

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RA TETRIS

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AZTEC WARRIOR

An Android game powered by Unity

Game in development

(Sol Brothers, 2009) Tetris Design Challenge Finalist

Features:

  • Classic game play with new abilities

  • Shinny Minos allow player to gain access to the RA Minos

  • RA Minos are use to infuse the classic pieces and give it a new ability. 

(DigiPen Institute of Technology, Two Man Army, 2010-2011)

Features:

  • Level manipulation to clear levels

  • Player can earn Trophies, which add replay value to game

  • Puzzle solving while avoiding obstacles 

  • Available in Spanish (Disponible en Español)

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LOCKED IN!

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VALKYRIE

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DIGIBOY

(DigiPen Institute of Technology, Locked In, 2005)

Features:

  • Talk to NPCs to uncover information

  • Your map keeps track of explored areas

  • Scroll to previous messages to avoid retyping

  • Fight the monsters lurking in the hospital

(GameBoy Advance Tech Demo, C++)

Features:

  • Faders while switching screens

  • Demo contains top-down view & side scrolling views.

  • Both views have their own control scheme.

  • Simple game mechanics.

  • Collision with projectiles and enemies

  • Implemented advance features such as HUD, transparency and parallax. 

  • Sprite animations.

(GameBoy Color Tech Demo, Assembly Code)

 Features:

  • Switching between screens

  • Buttons are properly mapped

  • Side scroll view

  • Scrolling background with the D-Pad

  • Camera movement follows player within bounds

  • Collision with projectiles and enemy

  • Active HUD, done with native code. 

  • Basic sprite animation

  • Simple Quest

 
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TEAM FORTRESS 2: DEATH BY DICE

(DigiPen Institute of Technology, Valve, 2012)

Features:

  • A faithful conversion from it's digital version to board game

  • Play capture the Intel with 4 characters per team

  • Capture strategic Respawn Points to gain an advantage

  • Play as the Scout, Pyro, Medic, Engineer, or Heavy

  • Keep the identity of your character secret from your opponent

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ACCELERATION!

(DigiPen Institute of Technology, 2012)

Features:

  • A chess like game emphasizing speed and tactics over strategy 

  • As King, lead your Legion to victory by defeating the enemy King

  • Use four distinct characters, each with their own stats and abilities

  • Defensive abilities provide unique and interesting dependencies

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BAMBOO DICE

(DigiPen Institute of Technology, 2012)

Features:

  • A dice game with a kendo theme

  • Hiding your dice before a roll with a rock, paper, scissors mechanic to gain an advantage

  • An updated version with 4 characters with their owns stats and skills.

  • Lower your opponent's HP to 0 to win

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BOMBA!

(DigiPen Institute of Technology, 2010)

Features:

  • A 2-4 player family card game

  • Place your cards on the table and connect them with cards the same numbers

  • Connect 3 of the same color for a "Bomba!"

  • First to 3 Bombas wins 

 
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MICROSOFT HOLOLENS

SDET with Rangers Test Team

Worked on testing and delivering stable OS for Microsoft's HoloLens validating all system functionalities.


• Creating Unity test apps to narrow down issues.
• Debugging OS issues using C#.
• Responsible for Code Reviews for our validation app.
• Developing AR apps for HoloLens for validation and repros.
• Running daily test passes for new builds.
• Running automation testing for validation of hardware.
•Communicated with engineers and PMs about issues and improvements.
• Writing and updating bugs using TFS.

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NINTENDO

Bilingual Project Test Engineer

Worked on testing and development of a corporate website designed to be used by the company as well as third party developers.

Tested for game logic and user experience for the 3DS, Wii & Wii U.

Games Include:

  • Hyrule Warrior (3DS)

  • Splatoon (Wii U)

  • Xenoblade Chornicles X (Wii U)

  • Super Mario 3D Land (3DS)

  • Many more

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LOWE'S INNOVATION LABS

Senior QA Engineer

Working with a agile development team on innovative and experimental apps to be used internally for the parent company, Lowe's, as well as consumer apps to be used for the general public.

Apps include VR/AR apps, like Lowe's Vision Pro that allow users to place 3D models of real products in the user's environment.