RA POWER GAMES DESIGN
Welcome and thank you for visiting my website
My name is Apolo Campos Jr. a graduate from DigiPen Institute of Technology passionate in making great experiences for users. I do this by applying every day experiences and seeing how these can be integrated in games to make the products feel intuitive.
APOLO CAMPOS JR.
Technical Game Designer
6+ years experience in C/C++ implementing game architectures, UI, basic AI and game play mechanics
4+ years professional experience in C/C++, C#, and XML in test applications
2+ years SDE experience fixing bugs for Silverlight, networking memory leaks, etc.
5+ years testing AAA game titles such as Splatoon, Mario Kart 7, Super Mario 3D Land, etc.
Experienced working in a development team making various test apps for different device architectures.
Experienced in software development cycle using scrum and agile methods.
Designing, developing and producing a mobile game using Unity.
Finished 6 video game projects including: 4 student games, 1 individual game & 1 independent game.
(Sol Brothers, 2009) Tetris Design Challenge Finalist
Classic game play with new abilities
Shinny Minos allow player to gain access to the RA Minos
RA Minos are use to infuse the classic pieces and give it a new ability.
(DigiPen Institute of Technology, Two Man Army, 2010-2011)
Level manipulation to clear levels
Player can earn Trophies, which add replay value to game
Puzzle solving while avoiding obstacles
Available in Spanish (Disponible en Español)
(DigiPen Institute of Technology, Locked In, 2005)
Talk to NPCs to uncover information
Your map keeps track of explored areas
Scroll to previous messages to avoid retyping
Fight the monsters lurking in the hospital
(GameBoy Advance Tech Demo, C++)
Faders while switching screens
Demo contains top-down view & side scrolling views.
Both views have their own control scheme.
Simple game mechanics.
Collision with projectiles and enemies
Implemented advance features such as HUD, transparency and parallax.
(GameBoy Color Tech Demo, Assembly Code)
Switching between screens
Buttons are properly mapped
Side scroll view
Scrolling background with the D-Pad
Camera movement follows player within bounds
Collision with projectiles and enemy
Active HUD, done with native code.
Basic sprite animation
TEAM FORTRESS 2: DEATH BY DICE
(DigiPen Institute of Technology, Valve, 2012)
A faithful conversion from it's digital version to board game
Play capture the Intel with 4 characters per team
Capture strategic Respawn Points to gain an advantage
Play as the Scout, Pyro, Medic, Engineer, or Heavy
Keep the identity of your character secret from your opponent
(DigiPen Institute of Technology, 2012)
A chess like game emphasizing speed and tactics over strategy
As King, lead your Legion to victory by defeating the enemy King
Use four distinct characters, each with their own stats and abilities
Defensive abilities provide unique and interesting dependencies
(DigiPen Institute of Technology, 2012)
A dice game with a kendo theme
Hiding your dice before a roll with a rock, paper, scissors mechanic to gain an advantage
An updated version with 4 characters with their owns stats and skills.
Lower your opponent's HP to 0 to win
(DigiPen Institute of Technology, 2010)
A 2-4 player family card game
Place your cards on the table and connect them with cards the same numbers
Connect 3 of the same color for a "Bomba!"
First to 3 Bombas wins
SDET with Rangers Test Team
Worked on testing and delivering stable OS for Microsoft's HoloLens validating all system functionalities.
• Creating Unity test apps to narrow down issues.
• Debugging OS issues using C#.
• Responsible for Code Reviews for our validation app.
• Developing AR apps for HoloLens for validation and repros.
• Running daily test passes for new builds.
• Running automation testing for validation of hardware.
•Communicated with engineers and PMs about issues and improvements.
• Writing and updating bugs using TFS.
Bilingual Project Test Engineer
Worked on testing and development of a corporate website designed to be used by the company as well as third party developers.
Tested for game logic and user experience for the 3DS, Wii & Wii U.
Hyrule Warrior (3DS)
Splatoon (Wii U)
Xenoblade Chornicles X (Wii U)
Super Mario 3D Land (3DS)
LOWE'S INNOVATION LABS
Senior QA Engineer
Working with a agile development team on innovative and experimental apps to be used internally for the parent company, Lowe's, as well as consumer apps to be used for the general public.
Apps include VR/AR apps, like Lowe's Vision Pro that allow users to place 3D models of real products in the user's environment.