
RA POWER GAMES DESIGN
Welcome and thank you for visiting my website
My name is Apolo Campos Jr. a graduate from DigiPen Institute of Technology passionate in making great experiences for users. I do this by applying every day experiences and seeing how these can be integrated in games to make the products feel intuitive.
APOLO CAMPOS JR.
Technical Game Designer
6+ years experience in C/C++ implementing game architectures, UI, basic AI and game play mechanics
4+ years professional experience in C/C++, C#, and XML in test applications
2+ years SDE experience fixing bugs for Silverlight, networking memory leaks, etc.
5+ years testing AAA game titles such as Splatoon, Mario Kart 7, Super Mario 3D Land, etc.
Experienced working in a development team making various test apps for different device architectures.
Experienced in software development cycle using scrum and agile methods.
Designing, developing and producing a mobile game using Unity.
Finished 6 video game projects including: 4 student games, 1 individual game & 1 independent game.

PERSONAL PROJECTS

CHIBI KINGDOM

RA TETRIS

AZTEC WARRIOR

LOCKED IN!

VALKYRIE

DIGIBOY
(GameBoy Advance Tech Demo, C++)
Features:
Faders while switching screens
Demo contains top-down view & side scrolling views.
Both views have their own control scheme.
Simple game mechanics.
Collision with projectiles and enemies
Implemented advance features such as HUD, transparency and parallax.
Sprite animations.
(GameBoy Color Tech Demo, Assembly Code)
Features:
Switching between screens
Buttons are properly mapped
Side scroll view
Scrolling background with the D-Pad
Camera movement follows player within bounds
Collision with projectiles and enemy
Active HUD, done with native code.
Basic sprite animation
Simple Quest

TEAM FORTRESS 2: DEATH BY DICE
(DigiPen Institute of Technology, Valve, 2012)
Features:
A faithful conversion from it's digital version to board game
Play capture the Intel with 4 characters per team
Capture strategic Respawn Points to gain an advantage
Play as the Scout, Pyro, Medic, Engineer, or Heavy
Keep the identity of your character secret from your opponent

ACCELERATION!
(DigiPen Institute of Technology, 2012)
Features:
A chess like game emphasizing speed and tactics over strategy
As King, lead your Legion to victory by defeating the enemy King
Use four distinct characters, each with their own stats and abilities
Defensive abilities provide unique and interesting dependencies


MICROSOFT HOLOLENS
SDET with Rangers Test Team
Worked on testing and delivering stable OS for Microsoft's HoloLens validating all system functionalities.
• Creating Unity test apps to narrow down issues.
• Debugging OS issues using C#.
• Responsible for Code Reviews for our validation app.
• Developing AR apps for HoloLens for validation and repros.
• Running daily test passes for new builds.
• Running automation testing for validation of hardware.
•Communicated with engineers and PMs about issues and improvements.
• Writing and updating bugs using TFS.

NINTENDO
Bilingual Project Test Engineer
Worked on testing and development of a corporate website designed to be used by the company as well as third party developers.
Tested for game logic and user experience for the 3DS, Wii & Wii U.
Games Include:
Hyrule Warrior (3DS)
Splatoon (Wii U)
Xenoblade Chornicles X (Wii U)
Super Mario 3D Land (3DS)
Many more
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LOWE'S INNOVATION LABS
Senior QA Engineer
Working with a agile development team on innovative and experimental apps to be used internally for the parent company, Lowe's, as well as consumer apps to be used for the general public.
Apps include VR/AR apps, like Lowe's Vision Pro that allow users to place 3D models of real products in the user's environment.