TECH DEMOS & PROTOTYPES

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VALKYRIE

GameBoy Advance Tech Demo

   This game was made as an exercise assignment to become accustomed programming with the GameBoy Advance. The GameBoy Advance uses C and C++ and I used the HAM SDK, an unofficial GameBoy Advance kit. The purpose of this demo is to show some of the basic and "advance" features that can be done with the GBA. 

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DIGIBOY

GameBoy Color Tech Demo

  This game was made as an exercise assignment to become accustomed programming with the GameBoy Color. The GameBoy Color uses Assembly Code. The purpose of the demo is the show some of the core features that can be used with the GameBoy Color. It also thought me how to work with the technological restraints built into this, now, old hardware. 

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PIANO CALCULATOR

iPhone Prototype

    This was made as a UI exercise where I was instructed to make a calculator app for the iPhone with Flash without using the standard calculator layout. It was also required to use a theme, the theme I chose was a piano.

 

VALKYRIE

GameBoy Advance Tech Demo

    This game was made as an exercise assignment to become accustomed programming with the GameBoy Advance. The GameBoy Advance uses C and C++ and I used the HAM SDK, an unofficial GameBoy Advance kit. The purpose of this demo is to show some of the basic and "advance" features that can be done with the GBA. These include the following:


Features:

  • Switches between screens using a fader

  • Buttons are properly mapped

  • Demo shows transitions between top-down view to side scrolling view.

  • Both views have their own control scheme

  • Game logic dealing with lives and simple adventure conditions

  • Collision with projectiles and enemy

  • Implemented advance features such as HUD, transparency and parallax. 

  • Main character and enemy are animated

  • Simple Quest

 

DIGIBOY

GameBoy Color Tech Demo

    This game was made as an exercise assignment to become accustomed programming with the GameBoy Color. The GameBoy Color uses Assembly Code. The purpose of the demo is the show some of the core features that can be used with the GameBoy Color. It also thought me how to work with the technological restraints built into this, now, old hardware. Some of the features in this game include:

Features:

  • Switching between screens

  • Buttons are properly mapped

  • Demo is played with a side scrolling view

  • Scrolling the background with the D-Pad

  • Camera Movement that follows the player within bounds

  • Collision with projectiles and enemy

  • An active HUD, which has to be done in code. 

  • Basic animations for characters

  • Simple Quest

 

PIANO CALCULATOR

Deigned for iPhone

    This was made as a UI exercise where I was instructed to make a calculator app for the iPhone with Flash without using the standard calculator layout. It was also required to use a theme, the theme I chose was a piano.


Features:

  • Each key plays its respective note 

  • Keys are mapped to be use with the keyboard. A -L and M are the White Keys. W,E, T-O are the Black Keys

  • Division by zero produces an interesting result

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