TECH DEMOS & PROTOTYPES
VALKYRIE
GameBoy Advance Tech Demo
This game was made as an exercise assignment to become accustomed programming with the GameBoy Advance. The GameBoy Advance uses C and C++ and I used the HAM SDK, an unofficial GameBoy Advance kit. The purpose of this demo is to show some of the basic and "advance" features that can be done with the GBA.
DIGIBOY
GameBoy Color Tech Demo
This game was made as an exercise assignment to become accustomed programming with the GameBoy Color. The GameBoy Color uses Assembly Code. The purpose of the demo is the show some of the core features that can be used with the GameBoy Color. It also thought me how to work with the technological restraints built into this, now, old hardware.
VALKYRIE
GameBoy Advance Tech Demo
This game was made as an exercise assignment to become accustomed programming with the GameBoy Advance. The GameBoy Advance uses C and C++ and I used the HAM SDK, an unofficial GameBoy Advance kit. The purpose of this demo is to show some of the basic and "advance" features that can be done with the GBA. These include the following:
Features:
Switches between screens using a fader
Buttons are properly mapped
Demo shows transitions between top-down view to side scrolling view.
Both views have their own control scheme
Game logic dealing with lives and simple adventure conditions
Collision with projectiles and enemy
Implemented advance features such as HUD, transparency and parallax.
Main character and enemy are animated
Simple Quest
DIGIBOY
GameBoy Color Tech Demo
This game was made as an exercise assignment to become accustomed programming with the GameBoy Color. The GameBoy Color uses Assembly Code. The purpose of the demo is the show some of the core features that can be used with the GameBoy Color. It also thought me how to work with the technological restraints built into this, now, old hardware. Some of the features in this game include:
Features:
Switching between screens
Buttons are properly mapped
Demo is played with a side scrolling view
Scrolling the background with the D-Pad
Camera Movement that follows the player within bounds
Collision with projectiles and enemy
An active HUD, which has to be done in code.
Basic animations for characters
Simple Quest

PIANO CALCULATOR
Deigned for iPhone
This was made as a UI exercise where I was instructed to make a calculator app for the iPhone with Flash without using the standard calculator layout. It was also required to use a theme, the theme I chose was a piano.
Features:
Each key plays its respective note
Keys are mapped to be use with the keyboard. A -L and M are the White Keys. W,E, T-O are the Black Keys
Division by zero produces an interesting result
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This requires Adobe to play, download ​